Healing Korlak: The Lost Relic. Midnight Oil The Fate of an Ancient Relic

The Soviet base has a lot of all kinds of collectibles, one of which are relics, of which there are 18. In this guide we will tell you how to find them all.

Relic 1

Inside the vault where the interrogation takes place, which you enter through a broken window, there is a locked door. You will need a lock pick to open it.

Relic 2

Just before the gate and the tower next to it, there is a hole in the fence, on the right in the corner. You need to enter the carriage behind the fence. Inside you will find a chest containing a relic.

Relic 3

At the bottom of the tomb is the Soviet mine, in front of the flooded entrance. Examine the top of the flask.

Relic 4

Relic 5

Inside the building, go up and then move to the platform closer to the center. Study the inscription on the back of the photo.

Relic 6

Immediately after entering the cave, before entering the tomb. Explore reverse side medals.

Relic 7

In the tomb cave. Next to the lever.

Relic 8

After you go down to the bottom of the building.

Relic 9

In the place where the wires were removed from the water.

Relic 10

In one of the cells, in the corridor on the left.

Relic 11

At the top of the tower.

Relic 12

In the first house on the left, immediately after entering the gate. Explore the other side of the relic.

Relic 13

After reaching the top of the copper mill (near the entrance to the tomb), before going up the stairs to the next building, look for a passage that is covered with cloth on the right. Burn the material. You will find the relic in a small room. Explore the other side of the relic.

Relic 14

After you climb the stairs in the next building, at the top of the copper plant, go up the stairs - the relic lies a little behind the stairs, to the left.

Relic 15

Before climbing the stairs, you then need to swing on a rope to get to the other side. Standing in front of the stairs, jump straight. Explore inner part boxes.

Relic 16

To go down, you need to attach a rope to the boards to get a passage down (the goal is at the very edge of the obstacle). Jump down where you will find the relic.

Relic 17

After reaching the Voice of God tomb, at the location shown in the screenshot, jump up and go left. Then, use the Comet to get to the relic.

Relic 18

Come down from entrance to the tomb of the Voice of God. The relic will lie where the road ends.

Riker [a] asks you to find a valuable artifact for him - a tablet. In exchange, he promises to teach you the magic of the Source.

Travel to the Black Mines. Quartermaster Anna guards the entrance to the mine.

Kill her to get through or sneak past to the entrance [b], and then use the pyramid to teleport the rest of the group.

The mine is filled with traps and cursed oil that can explode if you dare to walk through it. The explosion will cause a chain reaction, so it is better to use various teleportation skills to advance safely.

Deep in the mine, the Screamer guards the altar of wanderings. Use the wand of deliverance or the skill “Source Drawing” (given in the task “Sharp Awakening”) to destroy it.

From the corpse on the broken bridge (if you teleport there), you can take a note and a key.

In one of the mine caves, activate the device to get the recipe for the Armor of the Eternals.

Move further, and you will see how the masters fight with the fiends at the excavation site. Take the key to the room nearby from one of the masters' bodies. There is a hidden stone door inside the room, you need to be very close to it for your character to notice it. Behind the stone door is a device that will teach you how to create a mask of transformation (requires one Origin point).

Leave the excavation site and go to the abandoned workshop. Here you need to defeat several masters, and then destroy the gate (put oil barrels under the door and use some kind of fire skill) to open the way to the Ancient Temple. Interact with the device in the Ancient Temple to get more information.

In heart Ancient Temple solve the puzzle - seven shrines of the seven gods that you need to activate in the correct order.

“The children of the first lord glowed with power, the children of the second were born in blood. On the third the children turned to the wind, on the fourth the children turned to the fire. The puppies of the fifth lord were endowed with intelligence, the children of the sixth were glorious in strength. The descendants of the seventh, across mountains and valleys, are everywhere, but there is no more and there will never be another king.”

The clue is in the book on the corpse. The second page will tell you that each god represents an element or force.

Ralik - Earth

Dune - Air

Tyr-Tsendelius - Blood

Vrogir - Strength

Zorl-Stissa - Fire

Zantezza - Mind

Amadia - Magic

The correct order is: Amadia, Tyr-Tzendelius, Dune, Zorl-Stissa, Zantezza, Vrogir and finally Ralik.

Once you activate all the pillars in the correct order, Eternal Ethera will appear. A dialogue will take place between her and your god, after which you need to defeat the Eternal and her hunters.

After you kill Eternal Ethera, check the two energy chests next to her sarcophagus and you will find a tablet.

Job structure

Riker told us about an ancient cave under the Black Mines and asked us to bring him a certain tablet. He really needs her, but he doesn’t want to go there himself, so he should prepare for danger.

It turns out that the masters have placed so many traps on the path leading from the caves of the Black Mines that they themselves now cannot pass there without a guide. So we need to be very careful in these caves.

We reached the cave, which is protected by many traps set by the masters. We need to find some way to get through - surely something very important is happening down there.

The caves beneath the Black Mines are full of magisters. Looks like they're looking for something.

We learned that Dallis is forcing the masters to speed up their work in the caves.

We found out that the masters discovered a certain artifact, which they call “Etheran”. Judging by the way they were in a hurry to get it to Dallis, nothing good could come from this.

Master's Ghost:

  • The master's ghost told us that Dallis and Vredeman are looking for a powerful artifact. According to rumors, this “Etheran” is capable of absorbing the Source in any quantity, from anywhere.
  • From the ghost of the master, we learned that Vredeman was overseeing the excavations to find a powerful artifact called "Etheran". Apparently, Dallis wants to use it as a weapon against the sorcerers of the Source.

Captured sorcerer of the Black Circle:

  • The captured sorcerer of the Black Circle told us that the masters were looking for some ancient relic in the caves nearby.
  • The captured sorcerer of the Black Circle told us that Dallis was looking for a certain powerful artifact called “Etheran”.

In the very heart of the Black Mines, an ancient temple was discovered.

The temple is surrounded by some kind of magical barrier. Maybe we can turn it off.

It turns out that at one time an archaeologist named Wulfrum reached the temple. It was he who discovered the connection between the pillars of the Seven and certain elements and spheres. This is what these connections look like according to his work: Ralik - earth, Dune - air, Tir-Tsendelius - blood, Zorl-Stissa - fire, Vrogir - body, Zantezza - mind, Amadia - magic. It seems that Wulfrum's lieutenants were afraid of what lay within. And Wulfrum himself at some point began to hear voices in his sleep. We need to be extremely careful.

We managed to remove the magical barrier surrounding the temple.

It seems that something strange is happening at the excavation site - the workers are overcome by inexplicable visions and sensations. What kind of force is capable of this?..

Tablet:

  • We found a strange tablet covered with runes. Having touched it, we experienced the feeling as if we ourselves were in the darkness and infinity of the Void. Then a voice was heard. He turned to us and said: “Awakened.” What kind of place was this?
  • We found a strange tablet with runes inscribed on it, which seemed to glow from within. When we touched it, we felt a colossal flow of energy gushing out of it. We realized that the inscriptions were made in the ancient Rivellonian language. Suddenly, the phrase appeared before our inner gaze: “The chosen one will rise.” Then this vision disappeared. There is some ancient power lurking here.
  • In the caves under the Black Mines we found an ancient tablet. The pictograms applied to it, apparently, reflect the process of making a certain braid. A very unusual thing. It seems to be much more valuable than it looks at first glance.

We opened the sarcophagus and freed a strange, ancient creature called the Eternal. She was very scared when she saw us because we look like the "Seven Lords". The Eternal noted that our gods must have won the war against her people after sealing her in this place, and said that we, their creations, are essentially only "repositories of the Origin." What are these “Eternals” anyway? And what does she mean?..

Eternal spoke about the device:

  • The Eternal spoke about a mysterious device that absorbs the Source: it is called “Etheran”.
  • The Eternal spoke about a mysterious device that absorbs the Source: it is called “Etheran” - and it was what Dallis was looking for!

Options for completing the task:

  • We could not come to an agreement with the Eternal - the creature tried to kill us and absorb our Source. We had no choice but to kill him first.
  • We killed the Eternal.
  • We had to leave the Reaper's Coast without exploring the caves beneath the Black Mines.

Rise of the Tomb Raider: Blood Ties is a short adventure in which Lara tries to find her late father's will to prevent her estate from falling into the hands of Uncle Atlas.

We are at the Croft estate. The game begins with reading a letter from a “caring” relative. When control passes to the player, you need to inspect the safe. Naturally, it is closed, so first you need to find the combination. In the room (as in the entire estate) there are a lot of different documents and artifacts. Most of them are not needed to complete, but they are worth reading at least to better understand the plot. In this walkthrough we will not describe the search for all the items, but only those necessary to complete the quest.

We go out into the corridor and pull the door to the library. Closed. We take the card on the right side. It shows a workaround to the library. We open the door with handprints. It's dark, you need a flashlight. You can find it in the main hall, in a box near the front door.

Armed with a lantern, we go downstairs to the wine cellar. There you will need to clear the passage by moving the rack with bottles. Let's move on to the next section. Then right and left. We take turns pushing aside objects blocking the passage. We come back and turn left. Now the passage is clear.

Next we go through the basement rooms until we come to the stairs. We go upstairs and open the secret door to the library. Here we need to take Lara's father's journal, which contains a hint about the code to the safe. Under the magazine there is a box with a lighter.

Treasure from Lara's Expedition

First we go to the far table of the library. We find a picture with hieroglyphs. This is the clue. Each of the hieroglyphs represents a number. You can always view the sheet from the menu.

Next you need to go upstairs using a mobile ladder. First, move it all the way to the left, climb up and push the cart towards you. Then we go down and move the stairs to the right. Up again, to the closed box located near the door. Take a blank piece of paper. It's actually a map, but written in invisible ink. We go downstairs and light the fireplace. This way we get a map that shows the location of the universal key.

We need to move a small table near the bookshelves. Now that we have the key, we can open the door and chest on the second floor (this key opens all doors and chests in the Croft estate). Inside there will be a paper crown - a treasure from the expedition. The hieroglyph on it means the number 5.

Parents' wedding anniversary

Lara doesn't know her parents' wedding date, so she'll have to look for clues. From the office we go to the opposite wing. Directly to the bedroom. We study all the objects near the bed. The wedding date is October 9.

Father's favorite painting

Now we go to the workshop in the same wing. We need to find my father's favorite painting. This is even easier to do: the note nearby has a direct answer to this question. Favorite picture - with red rectangles. There are 4 of them shown.

Opening the safe

Now we have everything to open the safe. We return to the office and enter the code (549). Among the heap of papers we find an empty piece of paper. We heat it up again in the fireplace (you can use it in the main hall). As a result, we get a map that shows one of the shelves in the wine cellar and three hieroglyphs.

There are many so-called legendary items in the game that give the Persian certain skills or abilities. In this article I will tell you how to find them and what they give. There is no need to use them in any way, because the positive effect from them begins immediately after they enter the inventory.

Crab Island

crab shell– increases impenetrability by about + 10. You can find it at small island not far from the island. You can easily get to the island by swimming.

Calador

Drink of Accuracy– pumping critical strike by +10. You will take the quest in the cave, which you will reach through the bridge. The cave is located above the entrance to the skull. You will find the item in the citadel, on the first floor, near the stairs.

Dull ritual knife– increases the intimidation skill by + 10. It can be obtained by winning an arm wrestling match with Henrik. True, for this you will still need to be able to call him. You need to catch the moment when he is sitting near the table and invite him to fight in a duel. It will cost about 100 gold. If you win, your reward will be that same knife.

Broken Skeleton Key– pumps up your hacking skill by +10. You can find her on the lonely Calador farm. Search the house and you will find the master key. The farm itself is located in the north of the island, not far from it there are three graves on a hill.

Crankshaft– improves crossbow shooting by + 10. You can find it in the lighthouse, which is located in the eastern part of the island. In order to get there you will have to cross a river of lava. The crankshaft will be lying on the table in the place where you will light the green fire.

Stubborn vine– improvement of cutting weapons by +10. Go to the shore, there you will see a magician forcibly holding a girl. This vine will be not far from it.

Antigua

Broken Cuirass, also known as Damaged Cuirass– pumping up indestructibility by +10. It is mandatory to take the assignment. Take it on a small island, in things on the shore. The item is in a buried chest.

Small crimpers– you can get them from the blacksmith Gordon by winning an argument or an arm wrestling competition with him. You can find him in the house, which is located at the very end of the city, near the exit. Go in a northeast direction.

Gilded sphere– pumping pistols by +10. The task for it can be taken from the Admiral in the house. You will have to go to Tarantis for this. The sphere will cost you approximately 2000 gold.

Bone finger, also known as Phalangus of the finger– you take the task from the governor in the house. The item is on the first floor. Look on the shelves where the bowls are.

Kila

glass eye– pumps up ranged combat by +5. There are two options. First - go to a bar in Antigua, go up to the second floor and look hard, there will be a book there. Second - talk to the oracle, then climb along the passages and cobwebs to the very top of the cave. There you will find a golem guarding a chest containing what you need.

Fork– pumping up the spirit by +5. Find the house of the shaman Emma, ​​go up to the second floor and look for the book.

Glass sword– improves melee combat by +5. You can take on a task for him in a destroyed ship. The sword itself is located in the pirate town under the pier.

Diamond head, aka Diamond whetstone– upgrades piercing weapons by +10. You will take on the task for him in a shack located not far from the broken ship, on a hill. You will find the block itself in Kalidor.

Old bow– pumping up muskets by +10. Go deeper into the island until you find a cave inhabited by spiders. After killing the spiders, you will find a bow.

Antique pestle– improves alchemy by +10. Go to the south beach, along the beach to the very end. There will be a gorilla, near which there will be a pestle.

Jolly Roger– Increases intimidation ability by +10. It is seen as the treasure of a captain named Finch. I’ll say right away that it won’t be easy to pick it up, because there is a fairly strong magician there who can seriously spoil your blood.

Tattered Scabbard– pumping up swords by +10. For this item you need to take a task. You can get it in the house of magicians “Sword Master”. Go up to the second floor there and find a book on the shelf. The item itself will be on the island on the right side of the island; find a hill with a grave there. The item will be in it.

Taranis

Vague promises– pumping up influence by +5. In the magicians' house on the third floor, in Lambrock's chest.

A rag soaked in blood– increases resistance by +10. You will take the task in a cave located on the southern side of the port. The rag itself lies in the same cave, you just need to go deeper into it.

Stone tablet– pumping rune magic by +10. The item is given as a reward for completing the “Gourmet” quest.

blue feather– the quest for it can be taken on the shore. And walking further along the shore you will see a mark, near which you will find a feather.

solar crystal– pumping up the magic of crystals by +10. In Zachary's house, go to the very top of the tower, where you will find a chest containing a crystal.

Tacarigua

Target– pumping up shotguns by +10. The book can be found in the new governor's residence, on the roof. You can get there by taking the form of a parrot from the nearest hill.

Drawing– enhances agility. The task for this item can be found by going to the end of the gorge. Myself legendary item located in the governor's house, on the second floor. It is dangerous to go there during the day, so it is better to pick up the item at night.

Vessel- the task is mandatory. Take it on Taranis in the magicians' house. On the second floor, find the book “Magic Legends”. The item itself is in a buried chest, the book will give you a clue.